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I interview Greg Kythreotis of Shedworks to find out more about the prettiest game from E3: Sable.
Do architects make better video games? Cue Shedwork's Sable, 2019's beautifully anticipated video game, News
Sable Proves To Be an Unforgettable Work of Art, by Anthony Wright, SUPERJUMP
30 Under 30: Small Indie Teams Making Big Waves With ID@Xbox - GIZORAMA
Indies At Home: Developers Share Pics Of Lockdown Work Spaces - The Indie Game Website
So you want to be a… game designer
Do architects make better video games? Cue Shedwork's Sable, 2019's beautifully anticipated video game, News
GDC Vault - The Art of 'Sable': Imperfection, Limitation and Worldbuilding through Visual Design
How Shedworks crafts Sable with a modular design approach
Sable, a videogame embracing unlimited possibilities with architecture
30 Under 30: Small Indie Teams Making Big Waves With ID@Xbox - GIZORAMA
Daniel Fineberg's Instagram, Twitter & Facebook on IDCrawl
Sable' Developer Greg Kythreotis Talks Art and Architecture In E3's Prettiest Game
Sable' Developer Greg Kythreotis Talks Art and Architecture In E3's Prettiest Game
How Shedworks crafts Sable with a modular design approach
Sable, a videogame embracing unlimited possibilities with architecture