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amp;quot;Having light and shadows helps players figure out where they sit on a surface, and where other objects sit on the surface in relation to them."
Chris Kerr recent news, page 31 of 158
I strongly recommend: Sable (Review)
How Shedworks crafts Sable with a modular design approach
Sable - Updates, News, Events, Signals & Triggers
Sable - Recent News & Activity
Sable - Updates, News, Events, Signals & Triggers
Chris Kerr recent news, page 31 of 158
Sable review: Better than your action-packed adventure - Polygon
How Shedworks crafts Sable with a modular design approach
Art / Concepts — Pagan-Rovira