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How Shedworks refined the art of Sable in pursuit of readability

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amp;quot;Having light and shadows helps players figure out where they sit on a surface, and where other objects sit on the surface in relation to them."

Chris Kerr recent news, page 31 of 158

I strongly recommend: Sable (Review)

How Shedworks crafts Sable with a modular design approach

Sable - Updates, News, Events, Signals & Triggers

Sable - Recent News & Activity

Sable - Updates, News, Events, Signals & Triggers

Chris Kerr recent news, page 31 of 158

Sable review: Better than your action-packed adventure - Polygon

How Shedworks crafts Sable with a modular design approach

Art / Concepts — Pagan-Rovira